![]() ![]() Members of this race with high Intelligence scores can choose from any of these additional languages. Furthermore, choose up to seven languages (except for Druidic or other secret languages). Standard (0 RP): Members of this race start with Common plus their racial language (if any). For each additional 2 RP spent, the race's fly speed increases by +10 feet, and the maneuverability improves by one step. Special: This trait can be taken more than once. (+2 dex, +2 int, -4 strength)įlight (4 RP): Prerequisites: None Benefit: Members of this race have a fly speed of 30 feet with clumsy maneuverability. Weakness (–1 RP): Members of this race gain a +2 bonus to one physical ability score, a +2 bonus to one mental ability score, and a –4 penalty to any other ability score. (downgraded to 15, because the walkspeed should be really slow) If the race is Medium, its members' speed is never modified by armor or encumbrance. Slow Speed (–1 RP): The race has a base speed of 20 feet. Tiny creatures typically cannot flank an enemy. Other creatures can move through those squares without provoking attacks of opportunity. Since they have no natural reach, they do not threaten the squares around them. This provokes an attack of opportunity from the opponent. They must enter an opponent's square to attack it in melee. Tiny races typically have a natural reach of 0 feet, meaning they can't reach into adjacent squares. Tiny characters take up a space of 2-1/2 feet by 2-1/2 feet, so up to four of these characters can fit into a single square. Tiny races gain a +2 size bonus to their AC, a +2 size bonus on attack rolls, a –2 penalty on combat maneuver checks and to their CMD, and a +8 size bonus on Stealth checks. ![]() Tiny (4 RP): Prerequisites: Aberration, construct, dragon, fey, outsider (native), or plant type Benefit: Tiny creatures gain a +2 size bonus to Dexterity and a –2 size penalty to Strength. Fey have the low-light vision racial trait. "Moldborn STARTFEATS:1 SIZE:T MOVE:Walk,15,Fly,30ğACE:2.5 REACH:0 BONUS:STAT|DEX|2ěONUS:STAT|STR|-4ěONUS:STAT|INT|2 BONUS:VAR|HasLowlightVision|1ěONUS:VAR|Manueverability|2ěONUS:VAR|AC_Natural_Armor|1|TYPE=Base LEGS:2 HANDS:2 RACETYPE:Fey RACESUBTYPE:Moldborn TYPE:Fey CR:0 SOURCEPAGE:p.230"ĭesign choices, in case I made an oopsie:Ī fey is a creature with supernatural abilities and connections to nature or to some other force or place. Step 1, located race closest to what I wanted ( Galthain) step 2, copied their entry, and placed it in MCP_races.lst step 3, adjusted the values to reflect the design choices of the race. Race: Moldborn ( if a dragonborn takes drugs, and sleeps in an egg constructed from shiny things, someone who makes psychotropic drugs out of russet mold, gets the attention of the fairies, gets cursed by the fairies and wakes up tiny and with dragonfly wings has the same rights to a -born title as the big uns. The more you help, the more central a role that retiree will play. The char will then make a cameo appearance the next time my group needs the quest giver to be a wisened old adventurer that got off nicely and such. If you can do that, I can offer as payment the retirement of ONE character of yours, that you want to see taken care of, in a way and manner to be determined by you. Hint me at the correct place, where it covers how to give my race the racial ability. ![]() I do not know how, since the tutorials seem to not cover it. with a single special ability, for my players. PCGen is super, PCGEN is awesome, PCGEN is excellent.
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